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User:Chiapas Aryan/Shation's War System

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As the title of this article suggests this page is dedicated to explaining the war system of the Shation in depth (not sure what you expected to find here if not that retard) anyway you might have many questions right now such as what kind of fucking website requires a user to create xhis own war system, or what the hell is an Advance Wars (wait how am I supposed to formulate this question this early into the article without having read the rest of it?) Rest assured this page will answer all of those nagging hypothetical inquiries in detail assuming you even have them.

WHY THE FUCK DOES THIS EXIST?

To answer this question we first must understand the website that this system has been created for, for the 99% of you who aren't frequent readers of the 'pedia and thus haven't been subjected to an absolute barrage of topics related to the soylony that has recently formed in the 2003 hit troon-run website by (((Max Barry))) the whole objective of the site is to LARP (erhm ACK-tually chud, LARP means live action roleplaying and since the entirety of this roleplay takes place online therefore the term you use is a misnomer, therefore I sugges- ACK-ACK-ACKKKKKKKKKKKK!!!!) as your hecking independent state provided you aren't a hecking Nazi bigot transphobe fucker because otherwise you will not even get to RP at all as the joons will ban as soon as they finish eating their hotpockets (they're very obsessed) anyway it is precisely because of that, that much the "fun" of "playing" in this website aside from making the troons leak is to engage in such RP and unless you want to have a Victoria III simulator you're bound to have at least one war hence why this page exist to dictate how wars are to be conducted when they "happen" normally the way the average NSer does it is through having no system at all and just having constant shitflinging back and forth until someone concedes or something to prevent this and to make a more tactical system the Shation has unanimously (I have) choosen the following.

PRELUDE, BUILDING AN ARMY.

In order to be able to fight a war you need to have an army (logically) you could be a lazy SLF and not have any, but just like real life that doesn't prevent others from declaring war against you. To build said army you need to take into account the following factors in the sections below each one of these factors is affected by your nation stats those being: defense forces which determines size and recruitment speed, "scientific advancement" which determines which units you can build and how long do they take to be built, and "arms manufacturing" which determines how much you can produce, so if you have decided to retard max by solving issues randomly you're screwed.

Army size cap (uses defense forces metric)

The following table outlines how many total units in the armed forces you can have (note that this is just a cap you still have to build the damn things) according to your "defense forces" NS metric I know this doesn't take into account population but I don't want to make this more complicated that it already is.

Total Army Size. Defense Forces stat.
0 units -infinite to 0.
50 units 1-200
200 units 200-600
1000 units 1000-2500
5000 units 2500-5000
10,000 units 5000-8000
15,000 units 8000-12000
25,000 units 12000-25000
40,000 units (MAX POSSIBLE NUMBER) 25000 to infinity.

Unit time building table (uses scientific advancement and patriotism)

Note that all of these times are in IRL.


This table outlines every single unit available to be built and it's base building time, this base building time is reduced by 1 hour for every 50 points in tech. For soldiers the recruitment time is determined by your "patriotism" metric and it decreases the recruitment time by 1 hour for every 20 points, Note that in maps that have factories this table is completely ignored and the units are able to be carried over if they survive the battle, also note that a unit's building time will never be 0 regardless of if you were to have a scientific advancement or patriotism level that reduced time to such an extent that it would become zero. In those cases the minimum building time would be 1 hour.

Unit. Base Building Time.
Infantry 1 IRL DAY
Mech 1 IRL DAY
Recon. 1 IRL DAY
T copter 2 IRL DAYS.
APC 1 IRL DAY
Artillery 1 IRL DAY
Tank 3 IRL DAYS.
Black Boat 2 IRL DAYS
Anti-Air 2 IRL DAYS
B. Copter 3 IRL DAYS
Lander 2 IRL DAYS
Missiles 4 IRL DAYS
Rocket 4 IRL DAYS
Md Tank. 5 IRL DAYS
Cruiser 7 IRL DAYS
Submarine 8 IRL DAYS
Fighter 10 IRL DAYS
Pipe Runner 7 IRL DAYS
Neo Tank 15 IRL DAYS
Bomber 10 IRL DAYS
Stealth 20 IRL DAYS
Black Bomb 25 IRL DAYS
Battleship 15 IRL DAYS
Megatank 25 IRL DAYS
Carrier 22 IRL DAYS

Unit unlock at technology level (uses scientific advancement)

The following table determines what units become available once you hit a certain scientific advancement milestone.

Unit Unlocked Scientific Advancement level.
T copter. 20
B copter 20
Black Boat 30
Missiles 80
Rockets 80
Md Tank 50
Cruiser 50
Submarine 70
Battleship 100
Bomber 70
Fighter 60
Megatank 250
Neotank 200
Stealth 250
Pipe Runner 125
Black Bomb 350
Carrier 150

Base unit production quantity (uses arms manufacturing)

This table outlines the base production of units before the increase of 1 unit per 100 points of arms manufacturing. It also shows how many factories are required per unit, each point of arms manufacturing represents a "factory" if the value is a decimal then round it down if it is below 6 and viceversa. Also note that soldiers and mechs don't require any factory production.

Unit Base amount produced Factories Required.
Recon 2 units 1 factory
T copter 1 unit 2 factories
APC 2 units 1 factory
Tank 1 unit 3 factories
Black Boat 1 unit 1 factory
Artillery 1 unit 3 factories
B-Copter 1 unit 3 factories
Anti-Air 1 unit 3 factories
Lander 1 unit 2 factories
Missiles 1 unit 4 factories
Rockets 1 unit 5 factories
Md Tank 1 unit 10 factories
Cruiser 1 unit 10 factories
Submarine 1 unit 15 factories
Bomber 1 unit 20 factories
Fighter 1 unit 20 factories
Battleship 1 unit 15 factories
Neotank 1 unit 25 factories
Pipe Runner 2 units 15 factories
Stealth 1 unit 40 factories
Black Bomb 1 unit 50 factories
Megatank 1 unit 45 factories
Carrier 1 unit 30 factories

-EXAMPLE OF HOW A PRODUCTION TAB IS SUPPOSED TO LOOK LIKE.

-W.I.P

W.I.P SECTION.

Lend Lease.

Allowed COs.

Declaring War.

Selecting Maps.

The Battle itself.

Is there any OCC consequence?

No, nothing really happens but you should care because... YOU JUST SHOULD OKAY? (Btw if you're wondering what the heck OCC means it means "Out of character" in NS circles at least that's what I remember it meaning.)


What the hell is an Advance Wars?

Archiving.